Post by Vetina X on May 30, 2014 14:52:12 GMT -6
General Info-
-Is slightly stronger under moonlight.
-Is able to change directions instantly while running.
-Can slide in place while not moving.
-Sees great at low light, not so much when it's bright. She often shades her eyes if need be.
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YukimiBotamon-
Diamond Dust: Blows a puff of freezing wind at opponent.
Destruction Ray: A powerful attack that could level a mountain. Unfortunately there is no proof she can even do something close to it. We're positive she cannot even hurt other baby digimon with this attack.
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Moonmon-
Dark Ball: Shoots a dark sphere of energy from her mouth.
Gravity squeeze: Fires a transparent grey bubble that entraps and squeezes an opponent with mildly uncomfortable gravity.
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Lunamon-
Lunar Claw: Slashes at opponent with claws of Lunar energy. Stays briefly in the air before fading.
Jazz Hands: She waves her hands, drawing attention to herself. Should you look directly at her, you will be put in a slight trance, frozen in place for a turn. Range of 6 feet.
Hard Antenna: Her Antenna can be uses to block attacks and slap opponents.
Lop Ear Ripple: Uses her ears to fire a cluster of poisonous bubbles at her opponent. Causes dizziness for 2 turns. 2 turn cool down.
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Lekismon-
SOMMERSALL: Does a backwards flip kick with Lunar energy.
KEEKABOOMA: Drawing back both fists, she swings them forward, launching a duet of spinning energy shots.
Stepping: Using gravity, steps on her opponent's foot with massive force, enough to seriously injure someone's foot.
Moon Night Arrow: An angled downward or upwards. Can lead into SOMMERSALL or KEEKABOOMA upon connection.
Butterfly Stroke: Lightly brushes both hands across opponents chest. This will cause great chest pain for 2 posts. 2 post cool down. Cases no actual damage.
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Crescemon-
Wax and Wane: Performs an advancing/retreating one-two combo of her hook and shield. The moonlight energies will negate one projectile attack the opponent uses. Effects do not stack.
Lunatic Duet: Pummels an opponent with support from a clone of herself. Purely a melee skill.
Luna Shot: Fires a dark/lunar energy beam.
Genocide Crescent: Performs an upward swinging kick, fliping in the air to deliver a second kick sending the opponent back down into the ground.
Double Jump> Shuriken Dance: Vetina can double jump, then fire a dozen or so ice shuriken coated in lunar energies.
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Dianamon-
Good Night Sisters: Lunar light beams emit from the faces on her legs. This light can lull opponents to sleep. Potency decreases with range, but makes it easier to connect. Sleep lasts for up to two turns, 2 turn cool down.
Arrow of Artemis: Pulls an arrow like quill from her back and fires it at her opponent.
Genocide Crescent Beta: Performs an upward swinging kick, fliping in the air to deliver a series of kicks before a final kick sending the opponent back down into the ground.
Judo Throw: Tosses the opponent into the ground, causing an explosion to happen. Twice.
Moonlit Crevasse: Throws her double cresent blades at her opponent. As they glow, they can cut through almost any enemy projectile with ease. Weapon returns on the next turn.
Star Children: Throws a number of arrow like quills into the air, each one breaking off into a number of shards to deliver widespread damage. This and Arrow of Artemis cannot be used for a turn after this.
Backhand: Probably the fastest one you'll ever see.
-Is slightly stronger under moonlight.
-Is able to change directions instantly while running.
-Can slide in place while not moving.
-Sees great at low light, not so much when it's bright. She often shades her eyes if need be.
----------
YukimiBotamon-
Diamond Dust: Blows a puff of freezing wind at opponent.
Destruction Ray: A powerful attack that could level a mountain. Unfortunately there is no proof she can even do something close to it. We're positive she cannot even hurt other baby digimon with this attack.
----------
Moonmon-
Dark Ball: Shoots a dark sphere of energy from her mouth.
Gravity squeeze: Fires a transparent grey bubble that entraps and squeezes an opponent with mildly uncomfortable gravity.
----------
Lunamon-
Lunar Claw: Slashes at opponent with claws of Lunar energy. Stays briefly in the air before fading.
Jazz Hands: She waves her hands, drawing attention to herself. Should you look directly at her, you will be put in a slight trance, frozen in place for a turn. Range of 6 feet.
Hard Antenna: Her Antenna can be uses to block attacks and slap opponents.
Lop Ear Ripple: Uses her ears to fire a cluster of poisonous bubbles at her opponent. Causes dizziness for 2 turns. 2 turn cool down.
----------
Lekismon-
SOMMERSALL: Does a backwards flip kick with Lunar energy.
KEEKABOOMA: Drawing back both fists, she swings them forward, launching a duet of spinning energy shots.
Stepping: Using gravity, steps on her opponent's foot with massive force, enough to seriously injure someone's foot.
Moon Night Arrow: An angled downward or upwards. Can lead into SOMMERSALL or KEEKABOOMA upon connection.
Butterfly Stroke: Lightly brushes both hands across opponents chest. This will cause great chest pain for 2 posts. 2 post cool down. Cases no actual damage.
----------
Crescemon-
Wax and Wane: Performs an advancing/retreating one-two combo of her hook and shield. The moonlight energies will negate one projectile attack the opponent uses. Effects do not stack.
Lunatic Duet: Pummels an opponent with support from a clone of herself. Purely a melee skill.
Luna Shot: Fires a dark/lunar energy beam.
Genocide Crescent: Performs an upward swinging kick, fliping in the air to deliver a second kick sending the opponent back down into the ground.
Double Jump> Shuriken Dance: Vetina can double jump, then fire a dozen or so ice shuriken coated in lunar energies.
----------
Dianamon-
Good Night Sisters: Lunar light beams emit from the faces on her legs. This light can lull opponents to sleep. Potency decreases with range, but makes it easier to connect. Sleep lasts for up to two turns, 2 turn cool down.
Arrow of Artemis: Pulls an arrow like quill from her back and fires it at her opponent.
Genocide Crescent Beta: Performs an upward swinging kick, fliping in the air to deliver a series of kicks before a final kick sending the opponent back down into the ground.
Judo Throw: Tosses the opponent into the ground, causing an explosion to happen. Twice.
Moonlit Crevasse: Throws her double cresent blades at her opponent. As they glow, they can cut through almost any enemy projectile with ease. Weapon returns on the next turn.
Star Children: Throws a number of arrow like quills into the air, each one breaking off into a number of shards to deliver widespread damage. This and Arrow of Artemis cannot be used for a turn after this.
Backhand: Probably the fastest one you'll ever see.